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Would Joost still matter if it were on your cable box?

JoostRight now, most people want to watch TV on the TV. And as we've described before, getting Joost to work with your TV set involves several (kind of) complicated steps, like making sure you have a video card with TV-out, a computer close to your television, and the time and energy to figure out how to program a computer remote control to flip channels on Joost without a keyboard and mouse.

So it's good to hear that Joost is in talks with hardware makers to embed Joost in devices like cable boxes and HD-DVD and Blu-ray players. No more fighting to connect your PC to your TV. Turn on your cable box, and Joost is right there.

But at that point, isn't Joost just a new interface for video on demand, with less programming than you'd get from Comcast? Part of the whole selling point of Joost was that it made the experience of watching internet video a bit more like watching TV. If you're actually, you know, watching TV on it, does Joost actually bring anything to the table?

Sure, you'll be getting your video from the internet instead of directly from your cable provider, but to date, that's actually meant lower quality and occasional buffering issues. And while there might be a wider selection of obscure content from independent producers, we're not sure that's actually a selling point.

What do you think would you be more or less likely to use Joost if it came with your cable box?

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Featured Time Waster

Civiballs is a beautiful, soothing physics puzzle Time Waster

CiviballsI have an absolute weakness for physics games, and while Civiballs isn't the strongest physics-based game, what it lacks in the physics department it makes up for a few times over in style and fun.

In Civiballs, you are presented with a few colored balls, and your goal is to get those balls into the same-colored urn on the level. The "civi" part of Civiballs is that there are 3 sets of levels to play, each representing a different civilization. While the civilization doesn't affect gameplay, the artwork for each level is beautifully themed to it's appropriate era.

To play the game, you are given only one tool - a sword with which to cut the chains that are holding the balls. The puzzle part of the game is in figuring out what order, and with what timing to cut each chain. Do it right, and all the right balls end up in the right urns, with no stray balls entering an urn (a no-no). Do it wrong, and you get to start over again.

Civiballs is not terribly deep on gameplay; the entire game can be completed in about 15 minutes. But if you enjoy this type of game, it will be a very enjoyable 15 minutes.

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