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Filed under: Design, Productivity, Adobe

Dear Adobe: What the hell happened to you?


Adobe has slowly been adding to that chip on many people's shoulders for some time now, and lately they seem to be upping their game. Certainly, comments from their CEO like "our customer is not typically price sensitive" don't help matters, but it seems that even the very software their company is so well known for is beginning to suffer from poor, nay - dreadful - design and management.

Take this rant from Gus Mueller of Flying Meat software on how much trouble it is to simply update Adobe Reader. Gus had to download a disk image containing an installer package which does nothing but download the actual installer application - ironic, especially since you would be hard pressed to find a browser these days that doesn't have its own download manager, sometimes even with bleeding-edge features like pausing and resuming downloads. But the fun doesn't stop there, as Mac developers Rogue Amoeba noted on their own blog last September: for some reason that we're sure would elude even The Oracle herself, Adobe Reader needed to launch an updater upon first run that needed to download updates for itself before checking on any updates for Adobe Reader...

Shouldn't all this software already be at their latest latest versions? Do we really need to download something that downloads something that downloads something just to check if it has to download something? Who manages this software, and what did they do with our dear friend, sensibility?

Please Adobe - this needs to stop.

Reader Comments (Page 1 of 3)

Featured Time Waster

Civiballs is a beautiful, soothing physics puzzle Time Waster

CiviballsI have an absolute weakness for physics games, and while Civiballs isn't the strongest physics-based game, what it lacks in the physics department it makes up for a few times over in style and fun.

In Civiballs, you are presented with a few colored balls, and your goal is to get those balls into the same-colored urn on the level. The "civi" part of Civiballs is that there are 3 sets of levels to play, each representing a different civilization. While the civilization doesn't affect gameplay, the artwork for each level is beautifully themed to it's appropriate era.

To play the game, you are given only one tool - a sword with which to cut the chains that are holding the balls. The puzzle part of the game is in figuring out what order, and with what timing to cut each chain. Do it right, and all the right balls end up in the right urns, with no stray balls entering an urn (a no-no). Do it wrong, and you get to start over again.

Civiballs is not terribly deep on gameplay; the entire game can be completed in about 15 minutes. But if you enjoy this type of game, it will be a very enjoyable 15 minutes.

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