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HD-DVD key fiasco is an example of 21st century digital revolt


It's the most circulated number of the week. Sixteen hexadecimal digits that unlock the wonder of most currently released HD-DVD titles from the surly clutches of the AACS revenue content protection system. Sixteen digits that have been posted in so many places -- and in many cases, removed only to be reposted -- that they're hard to avoid.

Cory Doctorow's class blog for his USC course, "Pwned: How everyone on campus is a copyright criminal" was served a DMCA takedown notice and, on the advice of counsel, removed the offending digits. They were posted to Wikipedia, then removed and locked from reposting. Then the diggstorm came. A slew of digg stories containing the forbidden digits have been posted, made the front page and been removed, only to start again.

Witness the modern equivalent of the 95 thesis' Martin Luther nailed to the door of Wittenburg church. We, digital citizens --commonly referred to by the vulgar term of 'consumers' -- have had enough of content lock-in. We've bought and re-bought entertainment media -- repackaged and regurgitated digital vomitus -- until we're blue in the face. We've been told time and time again that DRM is for our own protection, and we're finally and inconsolably fed up.

As Joe Rogan's character on Newsradio once quite accurately quipped, "Dude, you can't take something off the Internet.. that's like trying to take pee out of a swimming pool." The content providers have attempted to do exactly that, remove pee from the proverbial swimming pool that is the Internet and, as we've witnessed so many times before, they've failed miserably.

The bottom line remains, we as consumers, want our content free (as in Freedom) and if we don't get it, we'll take our content free (as in beer).

Reader Comments (Page 1 of 2)

Featured Time Waster

Civiballs is a beautiful, soothing physics puzzle Time Waster

CiviballsI have an absolute weakness for physics games, and while Civiballs isn't the strongest physics-based game, what it lacks in the physics department it makes up for a few times over in style and fun.

In Civiballs, you are presented with a few colored balls, and your goal is to get those balls into the same-colored urn on the level. The "civi" part of Civiballs is that there are 3 sets of levels to play, each representing a different civilization. While the civilization doesn't affect gameplay, the artwork for each level is beautifully themed to it's appropriate era.

To play the game, you are given only one tool - a sword with which to cut the chains that are holding the balls. The puzzle part of the game is in figuring out what order, and with what timing to cut each chain. Do it right, and all the right balls end up in the right urns, with no stray balls entering an urn (a no-no). Do it wrong, and you get to start over again.

Civiballs is not terribly deep on gameplay; the entire game can be completed in about 15 minutes. But if you enjoy this type of game, it will be a very enjoyable 15 minutes.

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