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Be your own mobile carrier with Sonopia

Starting today you, yes you, can be your very own mobile carrier through the company Sonopia. Sonopia allows individuals to create their own calling plans and then sell them to others. Your wireless carrier is just like any other with unique calling plans and allows you to send out messages to your subscribers.

The actual service for Sonopia is farmed out to Verizon and Vodaphone. Sonopia takes care of passing out handsets, sending out monthly bills, and basic customer service. You take care of getting the customers and raking in the cash. A percentage of the monthly revenue generate from your mobile carrier goes directly to you or your organization. If you can pull in enough subscribers you could stand to make a bundle pretty easily.

The build-your-own aspect of Sonopia just launched today. I was able to launch my own Emily Mobile in about 5 minutes complete with calling plans and my own website. It was extreamly easy to set-up, requires no money, and in fact doesn't require you to even subscribe to your own mobile service.

Sonopia has the potential to be great tool for huge organizations and niche topics that people will want to get constant contact about on their cell phone. Unfortunately for Sonopia I feel like an influx of Emily Mobile's are on the way...

Featured Time Waster

Civiballs is a beautiful, soothing physics puzzle Time Waster

CiviballsI have an absolute weakness for physics games, and while Civiballs isn't the strongest physics-based game, what it lacks in the physics department it makes up for a few times over in style and fun.

In Civiballs, you are presented with a few colored balls, and your goal is to get those balls into the same-colored urn on the level. The "civi" part of Civiballs is that there are 3 sets of levels to play, each representing a different civilization. While the civilization doesn't affect gameplay, the artwork for each level is beautifully themed to it's appropriate era.

To play the game, you are given only one tool - a sword with which to cut the chains that are holding the balls. The puzzle part of the game is in figuring out what order, and with what timing to cut each chain. Do it right, and all the right balls end up in the right urns, with no stray balls entering an urn (a no-no). Do it wrong, and you get to start over again.

Civiballs is not terribly deep on gameplay; the entire game can be completed in about 15 minutes. But if you enjoy this type of game, it will be a very enjoyable 15 minutes.

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