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'My Second Life' blurs lines between real world and machinima

The process of making movies by using video games to create raw footage has been around for a while. Red vs Blue -- a popular series filmed inside Halo -- helped put the concept, called machinima, on the map. Second Life was instantly a hit with the tiny but burgeoning sub-culture of machinima producers and, "My Second Life", Douglas Gayeton's ambitious series filmed entirely inside the Second Life universe may just be the 'next big thing' that makes machinima a plot driven guilty pleasure watchable by the mere mortal rather than the domain of the super-geek.



The first episode -- shown above -- introduces us to Molotov Alva, a man who "disappeared" from his southern California home in January of 2007. Molotov is stuck in his Second Life now, and is nostalgic for his past in First Life. It's simple, elegant and brilliantly shot inside the game. I'm chomping at the bit for episode two.
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Level Up! A platform-hopping RPG Time-Waster

I don't know if this is a labor of love or merely the brainchild of four very gifted games designers, but Level Up is a really weird mash-up of gaming elements that you have probably never seen in a Flash game before. Let's start with the premise itself: Groundhog Day meets Memento. The game experience revolves around 'days': you explore the world and the clock slowly ticks towards the evening. You bounce around picking up gems and talking to the denizens of 'Level Upland'. Eventually you feel tired and head back to ...

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