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Microsoft slapped with patent madness, what's next?


The news of Microsoft's techslap -- handed down by a San Diego court to the tune of $1.5 Billion dollars in damages as penalty for Mp3 patent infringement -- may have been greeted by cheering Microsoft bashers but, the size and scope of the settlement re-opens the wounds of a US patent system gone horribly wrong.

The case in question dates back to 2003, and its settlement cost could have been three times larger if the court ruled the infringement to be willful. Microsoft in fact did have a license to use the Mp3 encoding technology, from German company Fraunhofer, who co-developed the Mp3 specification in tandem with Lucent's forefather, Bell Labs. Microsoft's license to Fraunhofer for the same intellectual property cost only $16 Million; The California settlement is equal to 93 times the original cost of that license.

Patent cases in the US are spiraling out of control. Last year it cost RIM over $600 million dollars to settle the lawsuit against its Blackberry devices and, to make matters worse, new and more esoteric patents are being issued all the time. If left unsolved by the politicians, where does this insane patent spiral lead us in the long term?

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Featured Time Waster

Civiballs is a beautiful, soothing physics puzzle Time Waster

CiviballsI have an absolute weakness for physics games, and while Civiballs isn't the strongest physics-based game, what it lacks in the physics department it makes up for a few times over in style and fun.

In Civiballs, you are presented with a few colored balls, and your goal is to get those balls into the same-colored urn on the level. The "civi" part of Civiballs is that there are 3 sets of levels to play, each representing a different civilization. While the civilization doesn't affect gameplay, the artwork for each level is beautifully themed to it's appropriate era.

To play the game, you are given only one tool - a sword with which to cut the chains that are holding the balls. The puzzle part of the game is in figuring out what order, and with what timing to cut each chain. Do it right, and all the right balls end up in the right urns, with no stray balls entering an urn (a no-no). Do it wrong, and you get to start over again.

Civiballs is not terribly deep on gameplay; the entire game can be completed in about 15 minutes. But if you enjoy this type of game, it will be a very enjoyable 15 minutes.

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