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Viacom becomes DMCA bully

Viacom's massive YouTube takedown notice last week sent chills through the spine of the online video world. It also caught hundreds, if not thousands of non-infringing videos in its wake. ZDNet's Steve O'Hear writes, "[Viacom] simply ran a crude keyword search against any Viacom trademarks or brands - which has resulted in, potentially, thousands of User-Generated videos being caught in the crossfire."

Cory Doctorow takes Viacom's legal team to task, "The idea that they have members of the bar -- officers of the court! -- signing affidavits swearing that they have a good-faith belief that these clips infringe their copyrights is disgraceful. Practicing law is a privilege, not a right. The law societies should be holding these attorneys to account for this kind of behaviour."

He's right, law societies should be holding attorneys to a higher standard than this example demonstrates but, what about us, the Viacom consuming public? We should be outraged and vocal about the fact that takedown notices such as this go too far, and even more vocal about our displeasure with the law which makes fiascoes like this possible, The Digital Millennium Copyright Act. That one piece of legislation puts YouTube in jeporady if it fails to comply immediately. It's a standard which allows Viacom to indiscriminately terrorize the YouTube community, while forcing the users of YouTube to deal with the aftermath. Where the DMCA is concerned, you the user are guilty until proven innocent.

Featured Time Waster

Civiballs is a beautiful, soothing physics puzzle Time Waster

CiviballsI have an absolute weakness for physics games, and while Civiballs isn't the strongest physics-based game, what it lacks in the physics department it makes up for a few times over in style and fun.

In Civiballs, you are presented with a few colored balls, and your goal is to get those balls into the same-colored urn on the level. The "civi" part of Civiballs is that there are 3 sets of levels to play, each representing a different civilization. While the civilization doesn't affect gameplay, the artwork for each level is beautifully themed to it's appropriate era.

To play the game, you are given only one tool - a sword with which to cut the chains that are holding the balls. The puzzle part of the game is in figuring out what order, and with what timing to cut each chain. Do it right, and all the right balls end up in the right urns, with no stray balls entering an urn (a no-no). Do it wrong, and you get to start over again.

Civiballs is not terribly deep on gameplay; the entire game can be completed in about 15 minutes. But if you enjoy this type of game, it will be a very enjoyable 15 minutes.

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