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Will the OLPC interface ruin computing for millions of kids?

OLPC If you've been following the development of the One Laptop Per Child project, you know that a lot of unconventional thinking has gone into it. The goal is to help bridge the digital divide by producing low-cost, durable computers and selling them in large quantities (the minimum order is 1 million) to governments in developing nations. The hope is that the next generation of school children in those countries will grow up knowing how to use computers and having the same skill sets as children in wealthier nations.

Enough background. The laptops run on Linux, and the "Sugar" user interface is designed to be easy to use. The thing is, it's rather unlike the interface of any Windows, Mac, or Linux machine that you've ever seen. The entire operating system has been retooled, probably to work well on a small screen, and to work well for people who may never have used a computer before. Take a look:



It's pretty cool looking, until you start to wonder whether it wouldn't have made more sense to include a Gnome or KDE desktop. As Harry Brignnull at 90 Percent of Everything points out, kids who learn how to type and research and program on these computers will be getting used to unlike anything they're likely to encounter on any other computer system.

Of course, it's also possible that if enough countries distribute these laptops to children, the Sugar UI could one day become the dominant user interface.

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Featured Time Waster

Civiballs is a beautiful, soothing physics puzzle Time Waster

CiviballsI have an absolute weakness for physics games, and while Civiballs isn't the strongest physics-based game, what it lacks in the physics department it makes up for a few times over in style and fun.

In Civiballs, you are presented with a few colored balls, and your goal is to get those balls into the same-colored urn on the level. The "civi" part of Civiballs is that there are 3 sets of levels to play, each representing a different civilization. While the civilization doesn't affect gameplay, the artwork for each level is beautifully themed to it's appropriate era.

To play the game, you are given only one tool - a sword with which to cut the chains that are holding the balls. The puzzle part of the game is in figuring out what order, and with what timing to cut each chain. Do it right, and all the right balls end up in the right urns, with no stray balls entering an urn (a no-no). Do it wrong, and you get to start over again.

Civiballs is not terribly deep on gameplay; the entire game can be completed in about 15 minutes. But if you enjoy this type of game, it will be a very enjoyable 15 minutes.

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