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Adobe: Helping web developers offline with Apollo
Adobe's new offline web idea called "Apollo" aims to change the stigma of web-only content, where all the needed resources reside for development. Developers will now be able to build interactive apps on the desktop, without needing to rely on the web so much for their development needs. Adobe is expected to release many more details at their MAX developer's conference October 23-26th, so developer feedback can be incorporated into the first beta release of the product, due out possibly by the end of the year. So far they plan to incorporate the use of PDF, AJAX, Adobe Flex, and other technologies you would find in a development environment. The fledgling product will be handed to a select group of developers for testing purposes.
With Halloween fast approaching, it's a great time to get in some practice defending your territory against zombies. In Graveyard Shift, you take aim at zombies and other creepy-crawlies, blasting them into splatters of cartoony green guts. It's a casual first-person shooter, and it's very easy to get the hang of - use the mouse to aim, click to fire. Graveyard Shift has at least 15 levels, and it might even have some secret stages I haven't unlocked yet.
They key to getting good at Graveyard Shift is learning to use ...

Reader Comments (Page 1 of 1)
Qwfwq said 8:03PM on 10-13-2006
I gather that this will be yet another runtime environment. With this, JRE, .NET and one of the widget machines, it's no wonder that we need quadcore CPUs and over 2 Gigabytes to run a computer.
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Qwfwq said 8:19PM on 10-13-2006
And if anyone needs more information on Apollo, you can find it on the Adobe Labs page at http://labs.adobe.com/wiki/index.php/Apollo
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Ryan Carter said 8:20PM on 10-13-2006
Thanks for the link.
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Patrick said 3:25PM on 9-21-2007
I can't play games what i need?
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