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Adobe: Helping web developers offline with Apollo
Adobe's new offline web idea called "Apollo" aims to change the stigma of web-only content, where all the needed resources reside for development. Developers will now be able to build interactive apps on the desktop, without needing to rely on the web so much for their development needs. Adobe is expected to release many more details at their MAX developer's conference October 23-26th, so developer feedback can be incorporated into the first beta release of the product, due out possibly by the end of the year. So far they plan to incorporate the use of PDF, AJAX, Adobe Flex, and other technologies you would find in a development environment. The fledgling product will be handed to a select group of developers for testing purposes.
So, just how good at time waster games are you? Think you've got the stuff? Well, The World's Hardest Game 2.0 doesn't think you do.
Yes, amazingly, it's possible to have a sequel to a game called "The World's Hardest Game". It doesn't seem logically possible, since if the first one was actually the world's hardest, how could another one come along and share the moniker? It made me doubt the name in the first place. That is, until I tried the game.
The mechanics of the game are very simple. You are a small red square, ...

Reader Comments (Page 1 of 1)
Qwfwq said 8:03PM on 10-13-2006
I gather that this will be yet another runtime environment. With this, JRE, .NET and one of the widget machines, it's no wonder that we need quadcore CPUs and over 2 Gigabytes to run a computer.
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Qwfwq said 8:19PM on 10-13-2006
And if anyone needs more information on Apollo, you can find it on the Adobe Labs page at http://labs.adobe.com/wiki/index.php/Apollo
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Ryan Carter said 8:20PM on 10-13-2006
Thanks for the link.
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Patrick said 3:25PM on 9-21-2007
I can't play games what i need?
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