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Who bought Kiko? Tucows!

KikoOver the past two week there's been an enormous amount of buzz about Kiko, a Web 2.0 calendar whose high-profile sale on eBay for $258,100 sparked speculation about the possible burst of the second dot-com "bubble." What we didn't know until now is who bought Kiko: It's Tucows. Yes, it was the venerable shareware-archive-cum-domain-name-tycoon that bought the start-up's Ajax software, and in a post on the official Tucows blogs, Tucows President and CEO Elliot Noss explains the reasoning behind the purchase. "While there are a lot of little reasons, I'll cover a few of them in a moment, there is really one big reason why we bought Kiko," writes Noss, "We needed the functionality, quite desperately, inside of our email platform and it was going to take us a long time to get it. Especially at the level of sophistication Kiko has." He also cites Kiko's global user-base, mobile integration, and nice Ajax implementation as adding value to the purchase, and concludes, "we look forward to giving the existing customers an ever-improving user experience and look forward to bringing a great shared calendar to the millions of end-users and thousands of partners who use Tucows services today."

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Civiballs is a beautiful, soothing physics puzzle Time Waster

CiviballsI have an absolute weakness for physics games, and while Civiballs isn't the strongest physics-based game, what it lacks in the physics department it makes up for a few times over in style and fun.

In Civiballs, you are presented with a few colored balls, and your goal is to get those balls into the same-colored urn on the level. The "civi" part of Civiballs is that there are 3 sets of levels to play, each representing a different civilization. While the civilization doesn't affect gameplay, the artwork for each level is beautifully themed to it's appropriate era.

To play the game, you are given only one tool - a sword with which to cut the chains that are holding the balls. The puzzle part of the game is in figuring out what order, and with what timing to cut each chain. Do it right, and all the right balls end up in the right urns, with no stray balls entering an urn (a no-no). Do it wrong, and you get to start over again.

Civiballs is not terribly deep on gameplay; the entire game can be completed in about 15 minutes. But if you enjoy this type of game, it will be a very enjoyable 15 minutes.

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