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The Vista startup sound: You can't turn it off

Windows Sound RecorderHmm, this is interesting. According to prominent former Microsoftie Robert Scoble, Microsoft's current plan is to make the Windows Vista startup sound a) unchangeable and b) unmutable. The reason for "a" is branding. Having a unified startup sound on all Vista PCs serves Microsoft well, and Microsoft's Steve Ball says users will benefit from "a short, brief, positive confirmation that your machine is now concious and ready to react." The reason for "b" is that the startup sound is good for troubleshooting--"The startup sound is designed to help you calibrate or fix something that got out of wack when you startup your machine. Let's say you muted your machine, and you don't hear your startup sound, you know you aren't ready to listen to stuff." This all sounds fairly reasonable, but as Scoble points out, this is exactly the sort of thing that turns power-users off most: they paid for the computer, they paid for Vista, they should be able to configure every last thing to their heart's content. This has apparently been Microsoft's plan for several months, but is yet to be set in stone. Ball says they are still listening to user feedback, and Microsoft is considering making it configurable through the registry or similar means for the sake of power-users. One thing's for certain: If Microsoft sticks to its current plan, the certainty of a freeware utility for easily changing or muting Vista's startup sound approaches 100%.

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Featured Time Waster

Civiballs is a beautiful, soothing physics puzzle Time Waster

CiviballsI have an absolute weakness for physics games, and while Civiballs isn't the strongest physics-based game, what it lacks in the physics department it makes up for a few times over in style and fun.

In Civiballs, you are presented with a few colored balls, and your goal is to get those balls into the same-colored urn on the level. The "civi" part of Civiballs is that there are 3 sets of levels to play, each representing a different civilization. While the civilization doesn't affect gameplay, the artwork for each level is beautifully themed to it's appropriate era.

To play the game, you are given only one tool - a sword with which to cut the chains that are holding the balls. The puzzle part of the game is in figuring out what order, and with what timing to cut each chain. Do it right, and all the right balls end up in the right urns, with no stray balls entering an urn (a no-no). Do it wrong, and you get to start over again.

Civiballs is not terribly deep on gameplay; the entire game can be completed in about 15 minutes. But if you enjoy this type of game, it will be a very enjoyable 15 minutes.

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