I have an absolute weakness for physics games, and while Civiballs isn't the strongest physics-based game, what it lacks in the physics department it makes up for a few times over in style and fun.
In Civiballs, you are presented with a few colored balls, and your goal is to get those balls into the same-colored urn on the level. The "civi" part of Civiballs is that there are 3 sets of levels to play, each representing a different civilization. While the civilization doesn't affect gameplay, the artwork for each level is beautifully themed to it's appropriate era.
To play the game, you are given only one tool - a sword with which to cut the chains that are holding the balls. The puzzle part of the game is in figuring out what order, and with what timing to cut each chain. Do it right, and all the right balls end up in the right urns, with no stray balls entering an urn (a no-no). Do it wrong, and you get to start over again.
Civiballs is not terribly deep on gameplay; the entire game can be completed in about 15 minutes. But if you enjoy this type of game, it will be a very enjoyable 15 minutes.
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Reader Comments (Page 1 of 1)
Keeves said 7:48AM on 8-18-2006
Did you miss the:
"This is meant to be a parody of Web 2.0 Logos. While they are pretty cool, they are all kinda the same. It was created as a joke, not a serious logo maker. But feel free to use it to make a logo. :P"
description on the "Web 2.0 Logo Creator" website
No wonder it doesn't have many options, it isn't really designed to create proper logos!
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Jordan Running said 10:42AM on 8-18-2006
No, Keeves, I didn't miss that. Perhaps the sarcasm in my post wasn't thick enough for you?
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Keeves said 1:25PM on 8-18-2006
I wonder how many people actually realized that this was a half-sarcastic post (b4 visiting the site)? I don't reckon it's that obvious, especially since IMO the second of the two tools is useful, and have already considered implementing them in my site...
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