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Is Windows Media Player 11 an iTunes-killer?

Windows Media Player 11 betaWith little fanfare Microsoft released Windows Media Player 11 in beta form last week coupled with Urge, the music service from Microsoft and MTV designed to compete with Apple's iTunes Music Store. WMP11 is a sort of preview of what we can expect to see next year in Windows Vista, and the question that seems to be on everyone's minds is whether Microsoft can finally best Apple's rock-solid player and service. According to the Washington Post's Rob Pegoraro, at least, the answer is no. His article can be summed up by its title, "New Media Player: Nice Features, but It's No iTunes." Pegoraro says that WMP11 has a cleaner interface that represents "a smart, creative way to organize a digital music library" and catches up with iTunes in a number of respects, like its ever-present live search box and easy CD burning functionality. Its album artwork downloader, however, is bewilderingly inept. Pegoraro's review of Urge, which has both a la cart ($0.99/song, $9.99/per album) and subscription (rent your music for $9.99 a month) options, is less favorable, saying, "Not only has MTV failed to match iTunes, it has repeated some of the worst mistakes of earlier iTunes challengers." He criticizes the service's lack of extras like lyrics and bonus videos, irritating search behaviors, and the lack of iPod support that has become a cliché among iTunes' competitors. Head over to the Washington Post for the full review or Microsoft's web site if to bite the bullet and try Windows Media Player 11 out yourself.

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Featured Time Waster

Civiballs is a beautiful, soothing physics puzzle Time Waster

CiviballsI have an absolute weakness for physics games, and while Civiballs isn't the strongest physics-based game, what it lacks in the physics department it makes up for a few times over in style and fun.

In Civiballs, you are presented with a few colored balls, and your goal is to get those balls into the same-colored urn on the level. The "civi" part of Civiballs is that there are 3 sets of levels to play, each representing a different civilization. While the civilization doesn't affect gameplay, the artwork for each level is beautifully themed to it's appropriate era.

To play the game, you are given only one tool - a sword with which to cut the chains that are holding the balls. The puzzle part of the game is in figuring out what order, and with what timing to cut each chain. Do it right, and all the right balls end up in the right urns, with no stray balls entering an urn (a no-no). Do it wrong, and you get to start over again.

Civiballs is not terribly deep on gameplay; the entire game can be completed in about 15 minutes. But if you enjoy this type of game, it will be a very enjoyable 15 minutes.

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