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RealNetworks awarded patent victory

In a hard-fought battle, RealNetworks appears to have won a major patent victory to protect their technology. This is a patent that already faced a struggle with the Patent Office itself, just to get filed in 1999 (and it took 5 years to do that). But it now looks like the "streaming through a congested network" magic is owned by RealNetworks... Despite a previous patent by Apple for the same thing used in QuickTime. Personally, I always thought Real had better streaming, QuickTime had better downloadable quality. The billion-dollar question: who cares? Will this really affect Real's bottom line? Rob Glaser (CEO of Real) has essentially said he's not going to go after the "big hair porcupines" in the industry using the technology. Hm, that would probably be Apple, Microsoft, and Adobe. Who does that leave, YouTube? Developers aren't rolling their own codecs, for the most part, these days. During the go-go 90's I saw all sorts of wacky streaming implementations, but you don't hear a lot about this now that broadband keeps growing. You do hear about different protocols (like Bittorrent) for moving data, but streaming tech this old doesn't get headlines. Yet that appears to be what Glaser is hoping for, as in the New York Times he's quoted as saying, "We're hoping that people will say, 'Oh, I get it,' and that this will boost the identity of Helix." Well Rob, one can dream, eh? This sounds a little like those patent-to-profitability games dying tech companies play. They're bleeding money after innovating, so they sue everyone on old patents to make some cash. Sounds like Real doesn't want to play that game, but will they have to?

Featured Time Waster

Civiballs is a beautiful, soothing physics puzzle Time Waster

CiviballsI have an absolute weakness for physics games, and while Civiballs isn't the strongest physics-based game, what it lacks in the physics department it makes up for a few times over in style and fun.

In Civiballs, you are presented with a few colored balls, and your goal is to get those balls into the same-colored urn on the level. The "civi" part of Civiballs is that there are 3 sets of levels to play, each representing a different civilization. While the civilization doesn't affect gameplay, the artwork for each level is beautifully themed to it's appropriate era.

To play the game, you are given only one tool - a sword with which to cut the chains that are holding the balls. The puzzle part of the game is in figuring out what order, and with what timing to cut each chain. Do it right, and all the right balls end up in the right urns, with no stray balls entering an urn (a no-no). Do it wrong, and you get to start over again.

Civiballs is not terribly deep on gameplay; the entire game can be completed in about 15 minutes. But if you enjoy this type of game, it will be a very enjoyable 15 minutes.

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