Filed under: Design, Macintosh, Adobe, Apple, Commercial
Why there are no Adobe universal binaries
Geeks and designers alike have been grumbling about the fact that Adobe hasn't released, and won't be releasing (PDF) universal binaries of the
current versions of their apps, in particular Photoshop, and Adobe's answers to the cries of "Why?" have so
far been pretty unsatisfactory. So what's really going on? Over at Adobe's Photoshop blog (who knew they had blogs?),
engineer Scott Byers explains. Basically,
porting a huge legacy app like Photoshop isn't just a recompile like Steve Jobs said, and much of the problem lies in
the fact that XCode, Apple's development environment, just isn't as mature as the tools Adobe's engineers are used to.
Of course, Byers makes it sound a lot more convincing than that, so you should just head over to the Photoshop blog and
hear it from him.[Via TUAW]
So, just how good at time waster games are you? Think you've got the stuff? Well, The World's Hardest Game 2.0 doesn't think you do.
Yes, amazingly, it's possible to have a sequel to a game called "The World's Hardest Game". It doesn't seem logically possible, since if the first one was actually the world's hardest, how could another one come along and share the moniker? It made me doubt the name in the first place. That is, until I tried the game.
The mechanics of the game are very simple. You are a small red square, ...

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