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Filed under: Developer, Windows, Microsoft, Open Source

Microsoft to go Open Source?

microsoft antitrustI know, the devil turned up the thermostat. In fact, this isn't as drastic as it sounds, nor is it "happening" in any real sense. The move is largely to shut up the griping European Union, who say Microsoft hasn't been complying with their antitrust settlement obligations. Funny, there are people in the DOJ here claiming the same thing... Come on, it's only taken 8 years, truckloads of money, and who knows how many hours (I'll figure it out in Excel when I get the chance) to get to this point, what's a little peek at the code between friends? Apparently this peek will still cost ya, a sum that no one is discussing, and add to the additional 12,000 pages of technical docs and 500 hours of tech support "licensees" can already get. One more thing: the source code promised may only include the communications protocols in Windows Workgroup Server and Windows Desktop, not every aspect of the inner workings of the OS. Besides that, the code will not be allowed to become public, which is really a more accurate definition of open source. But just think of what another decade, lots more money, and even more Excel spreadsheets could accomplish? That's right, ogg vorbis-native WMP, oh yeah! More happy brouhaha at Slashdot.

As per request, the image is from WIRED.

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Featured Time Waster

Civiballs is a beautiful, soothing physics puzzle Time Waster

CiviballsI have an absolute weakness for physics games, and while Civiballs isn't the strongest physics-based game, what it lacks in the physics department it makes up for a few times over in style and fun.

In Civiballs, you are presented with a few colored balls, and your goal is to get those balls into the same-colored urn on the level. The "civi" part of Civiballs is that there are 3 sets of levels to play, each representing a different civilization. While the civilization doesn't affect gameplay, the artwork for each level is beautifully themed to it's appropriate era.

To play the game, you are given only one tool - a sword with which to cut the chains that are holding the balls. The puzzle part of the game is in figuring out what order, and with what timing to cut each chain. Do it right, and all the right balls end up in the right urns, with no stray balls entering an urn (a no-no). Do it wrong, and you get to start over again.

Civiballs is not terribly deep on gameplay; the entire game can be completed in about 15 minutes. But if you enjoy this type of game, it will be a very enjoyable 15 minutes.

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