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Outlook Rules - How to Work Around the 32kb Limit

It’s a problem that has hit many people I know, and until now there has not been a good solution for it. What I’m talking about is the fact that in Outlook you are limited to 32kb worth of rules if you are connected to an Exchange server, at which point you receive an unceremonious error message stating that there is no more room. For literally years, I assumed this was a misconfiguration of the Exchange server I was connected to, as I couldn’t fathom Outlook failing to save rules after a paltry 14 or 15. I was wrong. Luckily, there are a few solutions to consider.

The first is the one I’ve been using for over a year now, and loving. Clear Context Information Management System is an Outlook add-on that is not intended to be a fix to the problem I describe above, but a wonderful side effect of buying in to their system is that you become much less reliant on Outlook’s built-in rules system. Clear Context deserves an entire post of its own, which I will do here soon, but for now just keep in mind that if your Outlook rules are driving you crazy, Clear Context could be the answer (and then some).

If you’re not looking to completely reconsider your inbox and how you interact with it, consider Auto-Mate for Outlook, which is a separate rule system from the built-in Outlook one, with all the same flexibility and configurability and a whole host of added features, like scheduling rules to run periodically and filing mail automatically after the fact.

Auto-Mate is available in Standard and Pro versions, and Clear Context is currently running a public beta program for version 2 of their wonderful product.

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Featured Time Waster

Civiballs is a beautiful, soothing physics puzzle Time Waster

CiviballsI have an absolute weakness for physics games, and while Civiballs isn't the strongest physics-based game, what it lacks in the physics department it makes up for a few times over in style and fun.

In Civiballs, you are presented with a few colored balls, and your goal is to get those balls into the same-colored urn on the level. The "civi" part of Civiballs is that there are 3 sets of levels to play, each representing a different civilization. While the civilization doesn't affect gameplay, the artwork for each level is beautifully themed to it's appropriate era.

To play the game, you are given only one tool - a sword with which to cut the chains that are holding the balls. The puzzle part of the game is in figuring out what order, and with what timing to cut each chain. Do it right, and all the right balls end up in the right urns, with no stray balls entering an urn (a no-no). Do it wrong, and you get to start over again.

Civiballs is not terribly deep on gameplay; the entire game can be completed in about 15 minutes. But if you enjoy this type of game, it will be a very enjoyable 15 minutes.

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