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Microsoft gets feedback (and then some) on RSS icon proposal

When Microsoft's RSS team posted some proposed icons for the RSS tool to be integrated into IE7, they no doubt expected a response, but I doubt they were prepared for the firestorm set off by the five orange rectangles displayed on the RSS team blog. "My feedback: a big thumb down. Use the white on orange XML icon and stop re-inventing," posted the effervescent Dave Winer. Meanwhile, over 200 comments filled the blog, ranging from serious discussions of the buttons to fanboy enthusiasm for some of Microsoft's other products ("Halo 2 rocks more than any of these icons... but then again... there's very little that rocks as much as Halo 2 to begin with.").  The most cogent response I've seen came from Windows guru Ed Bott, who moved beyond design to focus on functionality: "Today, in most browsers, if you click the orange (or blue) XML/RSS/whatever button you get taken to a Web page that is an ugly, stripped-down version of the page you were just reading ... When IE7 ships, it needs to have a really great way of dealing with RSS feeds. If it's successful in that regard, then people at all technical levels will have a good experience when they click the button, regardless of its color, shape, or text." I think it's great that Microsoft is soliciting this kind of feedback as they develop new products, but somehow I suspect that deep inside Fortress Redmond, some IE developers are probably wishing they could just turn back the clock and develop by fiat like they did back in the day.

[Via Microsoft Watch]
 

Featured Time Waster

Civiballs is a beautiful, soothing physics puzzle Time Waster

CiviballsI have an absolute weakness for physics games, and while Civiballs isn't the strongest physics-based game, what it lacks in the physics department it makes up for a few times over in style and fun.

In Civiballs, you are presented with a few colored balls, and your goal is to get those balls into the same-colored urn on the level. The "civi" part of Civiballs is that there are 3 sets of levels to play, each representing a different civilization. While the civilization doesn't affect gameplay, the artwork for each level is beautifully themed to it's appropriate era.

To play the game, you are given only one tool - a sword with which to cut the chains that are holding the balls. The puzzle part of the game is in figuring out what order, and with what timing to cut each chain. Do it right, and all the right balls end up in the right urns, with no stray balls entering an urn (a no-no). Do it wrong, and you get to start over again.

Civiballs is not terribly deep on gameplay; the entire game can be completed in about 15 minutes. But if you enjoy this type of game, it will be a very enjoyable 15 minutes.

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