Filed under: Audio, Business, Developer, Internet, Text, Windows, Macintosh, Podcasting, Blogging
Slammin' the iTunes XML parser
It can't be all sunshine and lollipops in iTunes podcasting heaven, can it? Lest you think I'm the ultimate Apple fanboy, here is a good example of Cupertino sometimes not getting their act together. Sam Ruby has a pretty scathing review of the XML parser in iTunes.The problem is, if iTunes has a crummy parser (that is, nonstandard) and podcasting suddenly catches fire (more than it has already), the older, more "standard" XML for podcasts could cause confusion to the user... The twist is Apple has listened to bloggers, and within days had a crack team working on their tags. Or something like that.
But the saga continues. Apple's struggle at this point is tough. Do you introduce a corporate-designed structure, in part because you wish to add features like chapters? Many of Apple's modifications or just plain weirdness with iTunes is to play nice with the iPod (note the new podcast section on the iPod). Some was probably necessitated by corporate governance. The other option is to accept the older "standard" because it's the more community-minded thing to do. Or is there a third option?
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So, just how good at time waster games are you? Think you've got the stuff? Well, The World's Hardest Game 2.0 doesn't think you do.
Yes, amazingly, it's possible to have a sequel to a game called "The World's Hardest Game". It doesn't seem logically possible, since if the first one was actually the world's hardest, how could another one come along and share the moniker? It made me doubt the name in the first place. That is, until I tried the game.
The mechanics of the game are very simple. You are a small red square, ...
